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path: root/src/tetris.cpp
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#include <raylib.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>

 int **CREATE_TETROMINOS_GRID(int rows, int columns) {

    }

    // TODO: impelment this line
    void CHECK_FULL_LINE(int **GRID) {
    for (int y = 0; y < ROWS; y++) {
    bool FULL_LINE = true;

    for (int x = 0; x < COLUMNS; x++) {
    if (GRID[y][x] == 0) {
    FULL_LINE = false;
    break;
    }
    }

    if (FULL_LINE) {
    for (int i = y; i > 0; i--) {
    for (int x = 0; x < COLUMNS; x++)
    GRID[i][x] = GRID[i - 1][x];
    }

    for (int x = 0; x < COLUMNS; x++)
    GRID[ROWS - 2][x] = 0;

    SCORE += 10;
    }
    }
    }

    // Detect if the active tetromino is hitting another tetromino
    // Detect if the active tetromino is hitting another tetromino
    int COLLISION_DETECTION(TETROMINO *tetromino, int **GRID) {
    int TETROMINO_WIDTH = 0;
    int TETROMINO_HEIGHT = 0;

    // Determine the bounding width and height of the tetromino
    for (int y = 0; y < TETROMINO_SIZE_HEIGHT; y++) {
    for (int x = 0; x < TETROMINO_SIZE_WIDTH; x++) {
    if (tetromino->blocks[y][x] == 1) {
    // Update width and height based on the furthest active blocks
    if (x + 1 > TETROMINO_WIDTH)
    TETROMINO_WIDTH = x + 1;
    if (y + 1 > TETROMINO_HEIGHT)
    TETROMINO_HEIGHT = y + 1;
    }
    }
    }

    // Check for collision with the grid
    for (int i = 0; i < TETROMINO_HEIGHT; i++) {
    for (int j = 0; j < TETROMINO_WIDTH; j++) {
    if (tetromino->blocks[i][j] == 1) {
    int GRID_X = tetromino->x + j;
    int GRID_Y = tetromino->y + i;

    // Check if we are within the grid boundaries and if there is a block
    if (GRID_Y >= 0 && GRID_X >= 0 && GRID[GRID_Y][GRID_X] != 0) {
    return 1; // Collision detected
    }
    }
    }
    }

    // No collision
    return 0;
    }
    int *ROTATE_ACTIVE_TETROMINO(TETROMINO *tetromino, int **GRID) {
    int *ROTATED_TETROMINO;

    for (int x = 0; x < COLUMNS; x++) {
    for (int y = 0; y < ROWS; y++) {
    ROTATED_TETROMINO = 0;
    }
    }
    return ROTATED_TETROMINO;
    }

    void FREE_GRID(int **array, int rows) {
    for (int i = 0; i < rows; i++)
    free(array[i]);
    free(array);
    }

    void DRAW_TETROMINO(TETROMINO *tetromino) {

    }

    TETROMINO SPAWN_TETROMINO() {

    }

    void MOVE_TETROMINO(TETROMINO *tetromino, int **GRID) {

    }

    void SAVE_TETROMINO(TETROMINO *tetromino, int **GRID) {
    for (int y = 0; y < TETROMINO_SIZE_HEIGHT; y++) {
    for (int x = 0; x < TETROMINO_SIZE_WIDTH; x++) {
    if (tetromino->blocks[y][x] == 1) {
    int GRIDX = tetromino->x + x;
    int GRIDY = tetromino->y + y;
    if (GRIDX < COLUMNS && GRIDY >= 0 && GRIDY < ROWS)
    GRID[GRIDY][GRIDX] = 1;
    }
    }
    }
    }


    void DRAW_STATS(TETROMINO *tetromino) {

    }

    int main() {
    // Initialize the window and set the wanted FPS
    InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "Tetris");
    SetTargetFPS(FPS);

    // Spawn a new tetromino
    {


    int RANDOM_INDEX = GetRandomValue(0, 6);
    TETROMINO tetromino = TETROMINOES[RANDOM_INDEX];

    if (tetromino.x == 0) {
    tetromino.x = COLUMNS / 2 - 2;
    tetromino.y = 0;
    }
    return tetromino;

    }

    int **GRID = malloc(rows * sizeof(int *));

    {
    if (!GRID)
    {
    return 0;
    }

    for (int i = 0; i < rows; i++)
    {
    GRID[i] = calloc(columns, sizeof(int));
    if (!GRID[i]) {
    for (int j = 0; j < i; j++)
    {
    free(GRID[j]);
    }

    free(GRID);
    }
    }

    }

    if (!GRID) {
    printf("Failed to allocate memory for the grid.");
    CloseWindow();
    return 1;
    }

    while (!WindowShouldClose()) {
    BeginDrawing();
    ClearBackground(BLACK);

    // draw the backgroundd grid
    {
    for (int i = 0; i <= COLUMNS; i++) {
    DrawLine(i * CELL_WIDTH, 0, i * CELL_WIDTH, SCREEN_HEIGHT, GRAY);
    }
    for (int j = 0; j <= ROWS; j++) {
    DrawLine(0, j * CELL_HEIGHT, SCREEN_WIDTH, j * CELL_HEIGHT, GRAY);
    }
    }

    // draw the saved tetrominos
    {

    for (int y = 0; y < ROWS; y++) {
    for (int x = 0; x < COLUMNS; x++) {
    if (GRID[y][x] == 1)
    DrawRectangle((x * CELL_WIDTH), (y * CELL_HEIGHT), CELL_WIDTH,
    CELL_HEIGHT, tetromino->color);
    }
    }

    }


    // DRAW_TETROMINO
    {

    for (int y = 0; y < TETROMINO_SIZE_HEIGHT; y++) {
    for (int x = 0; x < TETROMINO_SIZE_WIDTH; x++) {
    if (tetromino->blocks[y][x] == 1) {
    DrawRectangle((tetromino->x + x) * CELL_WIDTH,
    (tetromino->y + y) * CELL_HEIGHT, CELL_WIDTH, CELL_HEIGHT,
    tetromino->color);
    }
    }
    }
    }

    // Draw stats
    {

    char SCORE_TEXT[16];
    sprintf(SCORE_TEXT, "SCORE: %d", SCORE);
    DrawText(SCORE_TEXT, 10, 10, FONT_SIZE, BLUE);

    char CURRENT_Y_POSITION[32], CURRENT_X_POSITION[32];
    sprintf(CURRENT_Y_POSITION, "Y COÖRDINATE: %d", tetromino->y);
    sprintf(CURRENT_X_POSITION, "X COÖRDINATE: %d", tetromino->x);
    DrawText(CURRENT_Y_POSITION, 10, 50, FONT_SIZE, BLUE);
    DrawText(CURRENT_X_POSITION, 10, 80, FONT_SIZE, BLUE);

    int POS_X = SCREEN_WIDTH / 2;
    int POS_Y = SCREEN_HEIGHT / 2;

    const char ERROR_TEXT[] = "LOW FPS";
    if (GetFPS() < 40)
    DrawText(ERROR_TEXT, POS_X, POS_Y, FONT_SIZE, RED);
    }

    // Movement
    {

    // RIGHT WALL COLLISION DETECTION BY STOPPING MOVEMENT
    if (IsKeyDown(KEY_RIGHT) && COLLISION_DETECTION(tetromino, GRID) == 0 &&
    tetromino->x < COLUMNS - 2)
    tetromino->x++;
    // LEFT WALL COLLISION DETECTION BY STOPPING MOVEMENT
    if (IsKeyDown(KEY_LEFT) && COLLISION_DETECTION(tetromino, GRID) == 0 &&
    tetromino->x > 0)
    tetromino->x--;
    // BOTTOM ROW COLLISION DETECTION BY STOPPING MOVEMENT
    if (IsKeyDown(KEY_DOWN) && COLLISION_DETECTION(tetromino, GRID) == 0 &&
    tetromino->y < ROWS - 2)
    tetromino->y++;

    }

    if (ACTIVE_TETROMINO.y == ROWS - 2 ||
    COLLISION_DETECTION(&ACTIVE_TETROMINO, GRID) != 0) {
    SCORE++;
    SAVE_TETROMINO(&ACTIVE_TETROMINO, GRID);

    ACTIVE_TETROMINO = SPAWN_TETROMINO();
    {

    int RANDOM_INDEX = GetRandomValue(0, 6);
    TETROMINO tetromino = TETROMINOES[RANDOM_INDEX];

    if (tetromino.x == 0) {
    tetromino.x = COLUMNS / 2 - 2;
    tetromino.y = 0;
    }

    return tetromino;
    }
    printf("DEBUGGING INFORMATION - XOR %p: ", &ACTIVE_TETROMINO.x);
    printf("DEBUGGING INFORMATION - YOR %p: ", &ACTIVE_TETROMINO.y);
    }

    EndDrawing();
    }

    FREE_GRID(GRID, ROWS);
    CloseWindow();
    return 0;
}