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#define TB_IMPLEMENTATION
#include "core.h"
#include "../base/base_include.h"
#include "../platform/platform_include.h"
int main()
{
b32 running = 1;
Display *MainDisplay = XOpenDisplay(0);
mem_arena *arena = arena_create(MiB(8));
Window root = XDefaultRootWindow(MainDisplay);
int screen = DefaultScreen(MainDisplay);
Visual *v = DefaultVisual(MainDisplay, screen);
XSetWindowAttributes wa = {
.background_pixmap = None,
.background_pixel = BlackPixel(MainDisplay, DefaultScreen(MainDisplay)),
.border_pixmap = CopyFromParent,
.border_pixel = 0,
.bit_gravity = ForgetGravity,
.win_gravity = NorthWestGravity,
.backing_store = NotUseful,
.backing_planes = 1,
.backing_pixel = 0,
.save_under = False,
.event_mask = 0,
.do_not_propagate_mask = 0,
.override_redirect = False,
.colormap = CopyFromParent,
.cursor = None
};
i32 dp_heigth = DisplayHeight(MainDisplay, screen);
i32 dp_width = DisplayWidth(MainDisplay, screen);
WindowProperties p = {
.x = dp_width / 2,
.y = dp_heigth / 2,
.height = (u32)800,
.width = (u32)1200,
.border_width = 0,
.window_depth = CopyFromParent,
.window_class = CopyFromParent,
.value_mask = CWBackPixel,
};
Window window =
XCreateWindow(
MainDisplay,
root,
p.x,
p.y,
p.width,
p.height,
p.border_width,
p.window_depth,
p.window_class,
v,
p.value_mask,
&wa);
XSetWindowBorder(MainDisplay, window, 60);
XSelectInput(MainDisplay, window, ExposureMask | StructureNotifyMask | KeyReleaseMask | KeyPressMask);
XMapWindow(MainDisplay, window);
XEvent event;
f32 DELTA = 2.5;
u32 rect_width = 50;
u32 rect_height = 50;
i32 rect_x_position = p.width / 2;
i32 rect_y_position = p.height / 2;
i32 rect_enemy_x_position = (p.width / 2) + 300;
i32 rect_enemy_y_position = (p.height / 2) + 300;
u64 color = 0x0FF0FF00;
GC gc = XCreateGC(MainDisplay, window, 0, NIL);
XSetForeground(MainDisplay, gc, color);
for (;running;)
{
//- handle enemy movement
{
if(rect_enemy_x_position < rect_x_position) rect_enemy_x_position += DELTA*0.5;
if(rect_enemy_y_position < rect_y_position) rect_enemy_y_position += DELTA*0.5;
if(rect_enemy_x_position > rect_x_position) rect_enemy_x_position -= DELTA*0.5;
if(rect_enemy_y_position > rect_y_position) rect_enemy_y_position -= DELTA*0.5;
}
XNextEvent(MainDisplay, &event);
switch (event.type)
{
case(KeyPress):
{
KeySym keysym = XLookupKeysym(&event.xkey, 0);
//- handle user movement
{
if(keysym == XK_h) rect_x_position -= DELTA*1.2;
else if(keysym == XK_l) rect_x_position += DELTA*1.2;
else if(keysym == XK_k) rect_y_position -= DELTA*1.2;
else if(keysym == XK_j) rect_y_position += DELTA*1.2;
else if(keysym == XK_s);
else if(keysym == XK_Escape || keysym == XK_q) goto exit;
}
//- draw entities
{
XClearWindow(MainDisplay, window);
//--
XDrawRectangle(MainDisplay, window, gc, rect_x_position, rect_y_position, 50, 50);
XFillRectangle(MainDisplay, window, gc, rect_x_position, rect_y_position, 50, 50);
//--
XDrawRectangle(MainDisplay, window, gc, rect_enemy_x_position, rect_y_position, 50, 50);
XFillRectangle(MainDisplay, window, gc, rect_enemy_x_position, rect_y_position, 50, 50);
} break;
}
default:
}
}
exit:
arena_clear(arena);
return 0;
}
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