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#ifndef EDITOR_TREE_VISUALIZER_H
#define EDITOR_TREE_VISUALIZER_H
typedef struct v_node v_node;
struct v_node
{
v2 Pos;
v2 Size;
str8 Label;
v4 Color;
v_node *Parent;
v_node *NextVNode;
v_node *First;
v_node *Last;
token *Token;
};
typedef struct debug_tree debug_tree;
struct debug_tree
{
v_node *Root;
v_node *Current;
// TODO(nasr): using the same struct everywhere find a way to simplify them
};
read_only global_variable v_node nil_v_node =
{
.Pos = 0,
.Size = 0,
.Label = {NULL, 0},
.Color = 0,
.Parent = NULL,
.NextVNode = NULL,
.First = NULL,
.Last = NULL,
};
read_only global_variable debug_tree nil_debug_tree =
{
.Root = NULL,
.Current = NULL,
};
#endif // EDITOR_TREE_VISUALIZER_H
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