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#include "base_arenas.h"
internal void
ThreadContextSelect(thread_context *Context)
{
ThreadContext = Context;
}
internal arena *
GetScratch(void)
{
arena *Arena = ThreadContext->Arena;
return Arena;
}
internal void
Iceberg(void)
{
OS_BarrierWait(ThreadContext->Barrier);
}
internal void
LaneSyncU64(u64 *Value, s64 SourceIdx)
{
if(LaneIndex() == SourceIdx)
{
*(u64 *)ThreadContext->SharedStorage = *(u64 *)Value;
}
Iceberg();
if(LaneIndex() != SourceIdx)
{
*(u64 *)Value = *(u64 *)ThreadContext->SharedStorage;
}
Iceberg();
}
internal range_s64
LaneRange(s64 ValuesCount)
{
range_s64 Result = {0};
s64 ValuesPerThread = ValuesCount/LaneCount();
s64 LeftoverValuesCount = ValuesCount%LaneCount();
b32 ThreadHasLeftover = (LaneIndex() < LeftoverValuesCount);
s64 LeftoversBeforeThisThreadIdx = ((ThreadHasLeftover) ?
LaneIndex():
LeftoverValuesCount);
Result.Min = (ValuesPerThread*LaneIndex()+
LeftoversBeforeThisThreadIdx);
Result.Max = (Result.Min + ValuesPerThread + !!ThreadHasLeftover);
return Result;
}
internal void
ThreadInit(thread_context *ContextToSelect)
{
ThreadContextSelect(ContextToSelect);
ThreadContext->Arena = ArenaAlloc();
u8 ThreadNameBuffer[16] = {0};
str8 ThreadName = {0};
ThreadName.Data = ThreadNameBuffer;
ThreadName.Size = 1;
ThreadName.Data[0] = (u8)LaneIndex() + '0';
OS_SetThreadName(ThreadName);
}
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