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/*
 * 4coder_profile.cpp - Built in self profiling report.
 */

// TOP

#if !defined(FCODER_PROFILE_H)
#define FCODER_PROFILE_H

struct Profile_Global_List{
 System_Mutex mutex;
 Arena node_arena;
 Arena_Node *first_arena;
 Arena_Node *last_arena;
 Profile_Thread *first_thread;
 Profile_Thread *last_thread;
 i32 thread_count;
 Profile_Enable_Flag disable_bits;
 };

 struct Profile_Block{
 Thread_Context *tctx;
 Profile_Global_List *list;
 b32 is_closed;
 Profile_ID id;

 Profile_Block(Thread_Context *tctx, Profile_Global_List *list,
 String_Const_u8 name, String_Const_u8 location);
 Profile_Block(Application_Links *app, String_Const_u8 name, String_Const_u8 location);
 ~Profile_Block();
 void close_now();
 };

 struct Profile_Scope_Block{
 Thread_Context *tctx;
 Profile_Global_List *list;
 b32 is_closed;
 Profile_ID id;

 Profile_Scope_Block(Thread_Context *tctx, Profile_Global_List *list,
 String_Const_u8 name, String_Const_u8 location);
 Profile_Scope_Block(Application_Links *app, String_Const_u8 name, String_Const_u8 location);
 ~Profile_Scope_Block();
 void close_now();
};

#endif

// BOTTOM