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/*
 * 4coder_profile.cpp - Built in self profiling report.
 */

// TOP

#if !defined(FCODER_PROFILE_H)
#define FCODER_PROFILE_H

struct Profile_Global_List{
  System_Mutex mutex;
  Arena node_arena;
  Arena_Node *first_arena;
  Arena_Node *last_arena;
  Profile_Thread *first_thread;
  Profile_Thread *last_thread;
  i32 thread_count;
  Profile_Enable_Flag disable_bits;
};

struct Profile_Block{
  Thread_Context *tctx;
  Profile_Global_List *list;
  b32 is_closed;
  Profile_ID id;

  Profile_Block(Thread_Context *tctx, Profile_Global_List *list,
                String_Const_u8 name, String_Const_u8 location);
  Profile_Block(Application_Links *app, String_Const_u8 name, String_Const_u8 location);
  ~Profile_Block();
  void close_now();
};

struct Profile_Scope_Block{
  Thread_Context *tctx;
  Profile_Global_List *list;
  b32 is_closed;
  Profile_ID id;

  Profile_Scope_Block(Thread_Context *tctx, Profile_Global_List *list,
                      String_Const_u8 name, String_Const_u8 location);
  Profile_Scope_Block(Application_Links *app, String_Const_u8 name, String_Const_u8 location);
  ~Profile_Scope_Block();
  void close_now();
};

#endif

// BOTTOM