#ifndef BASE_STACK_H #define BASE_STACK_H #if defined(PLATFORM_UNIX) #define StackCreate(size) unix_stack_create(size) #define StackDestroy(stack) unix_stack_destroy(stack) #elif defined(PLATFORM_WINDOWS) #define StackCreate(size) win32_stack_create(size) #define StackDestroy(stack) win32_stack_destroy(stack) #endif //- typedef struct MemStackHeader MemStackHeader; typedef struct MemStack MemStack; struct MemStackHeader { u8 padding; u8 previous_offset; }; struct MemStack { MemStackHeader *header; u64 current_offset; u64 capacity; u8 *base_position; // TODO: why is this a (u8 *)? }; //- internal MemStack *stack_push_align(MemStack *stack, u64 size, u8 alignment); internal MemStack *stack_resize_align(MemStack *stack, void *pointer, u64 old_size, u64 new_size, u8 alignment); internal void *stack_push(MemStack *stack, u64 size); internal void stack_pop(MemStack *stack, void *pointer); internal void stack_clear(MemStack *stack); internal u8 calculate_padding(u64 pointer, u8 alignment, u64 header_size); internal MemStack *arena_to_stack(MemArena *arena, u64 size, u64 alignment); #define ArenaToStack(arena, size) arena_to_stack(arena, size); #define StackPushStruct(stack, type) (type *)stack_push((stack), sizeof(type)) #define StackPushArray(stack, type, len) (type *)stack_push((stack), sizeof(type) * (len)) #define StackPop(stack, pointer) stack_pop(stack, pointer) #define StackClear(stack) stack_clear(stack) #endif // BASE_STACK_H