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import hardware_driver as lcd # Simulated library for LCD hardware control
import features as fe # Simulated library for app-specific features
import curses # Library for terminal UI
import sys
import time
# Initialize feature and LCD objects
F = fe.feat() # Instance of the feature class
L = lcd.LCD() # Instance of the LCD driver class
# Define a list of actions, linking functions from the `features` library
actions = [
F.temperature, # Function to display temperature
F.save_notes, # Function to save notes
F.recognize_speech, # Function to recognize speech
F.pomodoro, # Function for the Pomodoro timer
F.display_uptime, # Function to display system uptime
F.custom_greeting, # Function for a custom greeting
F.command_center, # Function to launch a command center
]
# Menu drawing function
def draw_menu(stdscr):
"""
This function creates a text-based menu using curses.
"""
# Turn off the cursor and enable keypad input for better UX
curses.curs_set(0)
stdscr.keypad(True)
# Define button names
buttons = [
"Display Temperature",
"Save Notes",
"Recognize Speech",
"Pomodoro Timer",
"Show Uptime",
"Custom Greeting",
"Command Center",
]
current_selection = 0 # Track which button is selected
while True:
# Clear the screen before redrawing
stdscr.clear()
# Display buttons with proper alignment
h, w = stdscr.getmaxyx() # Get screen height and width
for idx, button in enumerate(buttons):
x = w // 2 - len(button) // 2 # Center-align text horizontally
y = h // 2 - len(buttons) // 2 + idx # Stack buttons vertically
# Highlight the currently selected button
if idx == current_selection:
stdscr.attron(curses.A_REVERSE) # Reverse color for highlight
stdscr.addstr(y, x, button)
stdscr.attroff(curses.A_REVERSE) # Turn off highlight
else:
stdscr.addstr(y, x, button)
stdscr.refresh() # Refresh the screen to show changes
# Wait for user input
key = stdscr.getch()
# Handle up arrow key to move selection up
if key == curses.KEY_UP and current_selection > 0:
current_selection -= 1
# Handle down arrow key to move selection down
elif key == curses.KEY_DOWN and current_selection < len(buttons) - 1:
current_selection += 1
# Handle Enter key to execute the selected action
elif key == curses.KEY_ENTER or key in [10, 13]:
stdscr.clear() # Clear the screen
try:
# Execute the action corresponding to the selected button
result = actions[current_selection]()
if isinstance(result, str): # If action returns a string, display it
stdscr.addstr(h // 2, w // 2 - len(result) // 2, result)
else: # For non-string results, display a generic message
stdscr.addstr(h // 2, w // 2 - 10, "Action executed successfully.")
except Exception as e:
# Handle any errors gracefully and display them
error_message = f"Error: {e}"
stdscr.addstr(h // 2, w // 2 - len(error_message) // 2, error_message)
# Prompt user to return to the menu
stdscr.addstr(h // 2 + 2, w // 2 - 10, "Press any key to return.")
stdscr.refresh()
stdscr.getch() # Wait for any key press to return to the menu
# Handle Escape key to exit the application
elif key == 27:
break # Exit the while loop and terminate the program
def input_handling():
while True:
key = stdscr.getkey()
stdcr.addstr(f"key: {key}")
stdcr.refresh()
stdcr.getch()
def main():
"""
The main function wraps the curses functionality and runs the application.
"""
curses.wrapper(draw_menu) # Handles initialization and cleanup of curses
# Run the application if this script is executed directly
if __name__ == "__main__":
main()
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