import hardware_driver as lcd # Simulated library for LCD hardware control import features as fe # Simulated library for app-specific features import curses # Library for terminal UI import sys import time # Initialize feature and LCD objects F = fe.feat() # Instance of the feature class L = lcd.LCD() # Instance of the LCD driver class # Define a list of actions, linking functions from the `features` library actions = [ F.temperature, # Function to display temperature F.save_notes, # Function to save notes F.recognize_speech, # Function to recognize speech F.pomodoro, # Function for the Pomodoro timer F.display_uptime, # Function to display system uptime F.custom_greeting, # Function for a custom greeting F.command_center, # Function to launch a command center ] # Menu drawing function def draw_menu(stdscr): """ This function creates a text-based menu using curses. """ # Turn off the cursor and enable keypad input for better UX curses.curs_set(0) stdscr.keypad(True) # Define button names buttons = [ "Display Temperature", "Save Notes", "Recognize Speech", "Pomodoro Timer", "Show Uptime", "Custom Greeting", "Command Center", ] current_selection = 0 # Track which button is selected while True: # Clear the screen before redrawing stdscr.clear() # Display buttons with proper alignment h, w = stdscr.getmaxyx() # Get screen height and width for idx, button in enumerate(buttons): x = w // 2 - len(button) // 2 # Center-align text horizontally y = h // 2 - len(buttons) // 2 + idx # Stack buttons vertically # Highlight the currently selected button if idx == current_selection: stdscr.attron(curses.A_REVERSE) # Reverse color for highlight stdscr.addstr(y, x, button) stdscr.attroff(curses.A_REVERSE) # Turn off highlight else: stdscr.addstr(y, x, button) stdscr.refresh() # Refresh the screen to show changes # Wait for user input key = stdscr.getch() # Handle up arrow key to move selection up if key == curses.KEY_UP and current_selection > 0: current_selection -= 1 # Handle down arrow key to move selection down elif key == curses.KEY_DOWN and current_selection < len(buttons) - 1: current_selection += 1 # Handle Enter key to execute the selected action elif key == curses.KEY_ENTER or key in [10, 13]: stdscr.clear() # Clear the screen try: # Execute the action corresponding to the selected button result = actions[current_selection]() if isinstance(result, str): # If action returns a string, display it stdscr.addstr(h // 2, w // 2 - len(result) // 2, result) else: # For non-string results, display a generic message stdscr.addstr(h // 2, w // 2 - 10, "Action executed successfully.") except Exception as e: # Handle any errors gracefully and display them error_message = f"Error: {e}" stdscr.addstr(h // 2, w // 2 - len(error_message) // 2, error_message) # Prompt user to return to the menu stdscr.addstr(h // 2 + 2, w // 2 - 10, "Press any key to return.") stdscr.refresh() stdscr.getch() # Wait for any key press to return to the menu # Handle Escape key to exit the application elif key == 27: break # Exit the while loop and terminate the program def main(): """ The main function wraps the curses functionality and runs the application. """ curses.wrapper(draw_menu) # Handles initialization and cleanup of curses # Run the application if this script is executed directly if __name__ == "__main__": main()