//- Colors begin const u32 ColorU32_Frost0 = 0xff8fbcbb; const u32 ColorU32_Frost1 = 0xff88c0d0; const u32 ColorU32_Frost2 = 0xff81a1c1; const u32 ColorU32_Frost3 = 0xff5e81ac; const u32 ColorU32_Snow0 = 0xffeceff4; const u32 ColorU32_Snow1 = 0xffe5e9f0; const u32 ColorU32_Snow2 = 0xffd8dee9; const u32 ColorU32_Night0 = 0xff4c566a; const u32 ColorU32_Night1 = 0xff434c5e; const u32 ColorU32_Night2 = 0xff3b4252; const u32 ColorU32_Night3 = 0xff2e3440; const u32 ColorU32_Red = 0xffbf616a; const u32 ColorU32_Orange = 0xffd08770; const u32 ColorU32_Yellow = 0xffebcb8b; const u32 ColorU32_Green = 0xffa3be8c; const u32 ColorU32_Magenta = 0xffb48ead; const u32 ColorU32_Cyan = 0xff81a1c1; const u32 ColorU32_Blue = 0xff5e81ac; const u32 ColorU32_Black = 0xff000000; v4 Color_Frost0 = {U32ToV4Arg(0xff8fbcbb)}; v4 Color_Frost1 = {U32ToV4Arg(0xff88c0d0)}; v4 Color_Frost2 = {U32ToV4Arg(0xff81a1c1)}; v4 Color_Frost3 = {U32ToV4Arg(0xff5e81ac)}; v4 Color_Snow0 = {U32ToV4Arg(0xffeceff4)}; v4 Color_Snow1 = {U32ToV4Arg(0xffe5e9f0)}; v4 Color_Snow2 = {U32ToV4Arg(0xffd8dee9)}; v4 Color_Night0 = {U32ToV4Arg(0xff4c566a)}; v4 Color_Night1 = {U32ToV4Arg(0xff434c5e)}; v4 Color_Night2 = {U32ToV4Arg(0xff3b4252)}; v4 Color_Night3 = {U32ToV4Arg(0xff2e3440)}; v4 Color_Red = {U32ToV4Arg(0xffbf616a)}; v4 Color_Orange = {U32ToV4Arg(0xffd08770)}; v4 Color_Yellow = {U32ToV4Arg(0xffebcb8b)}; v4 Color_Green = {U32ToV4Arg(0xffa3be8c)}; v4 Color_Magenta = {U32ToV4Arg(0xffb48ead)}; v4 Color_Cyan = {U32ToV4Arg(0xff81a1c1)}; v4 Color_Blue = {U32ToV4Arg(0xff5e81ac)}; v4 Color_Black = {U32ToV4Arg(0xff000000)}; //- Colors end s32 RectVSAttribOffsets[] = { 4, 4, 4, 4, 4, 4, 4, 1, 1, 1, }; enum ui_box_flag { UI_BoxFlag_None = (0 << 0), UI_BoxFlag_DrawBackground = (1 << 1), UI_BoxFlag_DrawBorders = (1 << 2), UI_BoxFlag_DrawDebugBorder = (1 << 3), UI_BoxFlag_DrawShadow = (1 << 4), UI_BoxFlag_DrawDisplayString = (1 << 5), UI_BoxFlag_CenterTextHorizontally = (1 << 6), UI_BoxFlag_CenterTextVertically = (1 << 7), UI_BoxFlag_MouseClickability = (1 << 8), UI_BoxFlag_FloatingX = (1 << 9), UI_BoxFlag_FloatingY = (1 << 10), UI_BoxFlag_Clip = (1 << 11), }; typedef enum ui_box_flag ui_box_flag;