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<updated>2026-10-14T22:43:14Z</updated>
<entry>
<title>docs: correct clone URLs, file trees and links in README</title>
<updated>2026-10-14T22:43:14Z</updated>
<author>
<name>Abdellah El Morabit</name>
<email>nsrddyn@gmail.com</email>
</author>
<published>2026-10-14T22:43:14Z</published>
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Co-Authored-By: Claude Opus 5.5 &lt;noreply@anthropic.com&gt;
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<entry>
<title>docs: fix spelling, grammar and punctuation in README</title>
<updated>2026-10-14T22:39:43Z</updated>
<author>
<name>Abdellah El Morabit</name>
<email>nsrddyn@gmail.com</email>
</author>
<published>2026-10-14T22:39:43Z</published>
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Co-Authored-By: Claude Opus 5.5 &lt;noreply@anthropic.com&gt;
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<entry>
<title>Debug (G)UI</title>
<updated>2026-04-12T09:08:51Z</updated>
<author>
<name>Raymaekers Luca</name>
<email>luca@keyfried.com</email>
</author>
<published>2026-04-08T11:47:10Z</published>
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<content type='text'>
Probably fixed bugs, probably added more.

- Regression: cannot save state to disk anymore
- Focused window border works independently of stepping/recording/playing state.
- Added stepping through frame "replays'.
- Added stepping through the recording to a specific frame
- Added Debug UI for toggling various flags and runnning actions
- Split renderer from app to reuse from platform for debug UI.
- PathFromExe() caches ExeDirPath in global variable.
- Changed some colors, button colors

Base:
- Added ToLowercase()
- Removed CharPressed()
- Added OS_MarkReadOnly() to mark a block of memory as such, useful for
  self referencing nil structs.
</content>
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<entry>
<title>Improved readme</title>
<updated>2026-04-08T09:46:03Z</updated>
<author>
<name>Raymaekers Luca</name>
<email>luca@keyfried.com</email>
</author>
<published>2026-04-04T09:37:34Z</published>
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<entry>
<title>readme</title>
<updated>2026-03-30T13:26:40Z</updated>
<author>
<name>Raymaekers Luca</name>
<email>luca@keyfried.com</email>
</author>
<published>2026-03-30T13:26:40Z</published>
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