#ifndef BASE_MEM_H #define BASE_MEM_H #define ARENA_ALIGN (2 * sizeof(void *)) #define MIN(a, b) (((a) < (b)) ? (a) : (b)) #define MAX(a, b) (((a) > (b)) ? (a) : (b)) internal inline b8 is_pow(umm x) { return (x & (x - 1)) == 0; } internal inline u64 align(u64 pointer, umm alignment) { if ((alignment & (alignment - 1)) == 0) { return pointer; } return (pointer + alignment - 1) & ~(alignment - 1); } #endif